4XCiv Play
The 4X game on top of the real solar system. Survey a hex plot on Mars, build a colony, craft what it needs, design ships that have to shed their own heat, and fly real transfer windows to the next world.
Colony
Build on surveyed ground
Colonies sit on hex plots laid over real terrain. Survey the land, claim the cells, and place buildings that persist.
- Survey and claim at ground level. At Jezero Delta, 684 cells surveyed and 189 flagged prime for building.
- Buildings so far: landing pad, greenhouse dome, tank farms, plant house, commons dome, Luna lantern, Luna landing pad.
- Mars and the Moon, with terrain coverage extending to parts of Earth.




Crafting
173 items, 15 categories
Harvest ice, mine regolith, refine it, and turn it into the things a colony runs on. Every item has a place in the chain, from raw ore to power equipment.

Ships & VFX
Ships that have to shed heat
Real spacecraft radiate waste heat or cook. So ours carry radiators: folding vanes of liquid-metal coolant at 1000–1800 °C, a nod to the heat management in MechWarrior 2 and BattleTech.

Where the look started




Generated concept renders used to set direction: grounded, "not too crazy sci-fi," early-Starship-inspired. Not in-game assets.
Ship combat
Fights happen in the real system
Combat isn't staged in an arena. It happens where your ship actually is, under real gravity, with real orbits.
- Correct relative gravity from every body: hold a stable orbit, or crash.
- Warp up to 86,400x for the cruise, real time for the fight.
- Weapon VFX for heavy, lance, missile, point-defense laser, PDC, salvo and ship death, in active development.

Agentic AI officers
You command. Your officers run it.
Your hands on the wheel are conversations. Officers with real tools execute the work, negotiate, and report back. Progression is not more buildings. It is more trust.
Early game: you approve every weld. Late game: "Chief, run Ganymede. Weekly report. Wake me only for war or breakthroughs."
THESIS.md §2
Tool belt: query_inventory · propose_build_order · simulate_power_budget · open_trade_negotiation · dispatch_rover · request_player_decision
CREW ACCESS ONLY
Play is in crew testing.
Sign in with Bike4Mind or the crew passphrase. Want in? Ask, and tell us what you'd build first.